| jadenbane's Journal Friday, March 31st, 2006 |
A year and a bit ago Derek and I came up with a game, an obsequiously arithmetic game. Since the game's rules have been layed down once or twice in various notebooks, and then been promptly forgotten, I'll make an attempt at putting down an authoritative edition of the rules. A standard deck of 52 cards is dealt out between the two players, giving 26 cards per player. Each opponent takes two cards from their opponent and reserves these as a personal kitty of cards. This leaves 24 cards per player, their deck. Each player's deck is to be played in tricks of four card hands, and thus the game's name (4 cards / trick * 6 tricks = 24 cards.) Each trick is played out as follows. Both players takes four cards from the top of their decks. Then each player chooses a single card from their hand which their opponent has to 'match.' Matching a card consists of using up to three of the remaining cards in your hand to get a value less than or equal to the numerical value of the card being matched; if a player cannot put down a combination of cards which is lower than the card being matched their "trick" is zero, and their hand is discarded. However, if a player can match the value a card, they subtract the value of the cards put down from the card being matched. Then the difference of the cards is subtracted from the total in their hand and this is their "trick." Once both players have tried to match, the player with the highest trick subtracts the lower player's trick from their own and adds this value to their score. This is done six times, and then each player reveals their kitty and uses all the cards in their hand to attempt a "match." Whoever has collected the most points from tricks wins. The only special case is when someone plays the king of hearts. Usually it is used as a trick card which your opponent has to match, however it is considered unmatchable and the person playing it simply adds the value of their hand to their score. Ex. 1 Player A recieves a hand of 8♠ 4♥ 3♣ J♦ Player A puts down: 8♠ Player B recieves a hand of J♠ 9♠ 2♣ A♦ Player B puts down: 9♠ B Plays Player A has to match 9♠ and Player B has to match 8♠. Neither can get exactly on the card they have to match so Player A plays 4♥ 3♣. This means that for the trick A has a difference of 9♠ - (4♥+3♣) = 2 and since B can only play 2♣ they'll have a difference of 8♠ - 2♣ = 6. This gives A a trick of J♦ - 2 = 9 and B a trick of (J♠ + A♦) - 7 = 18. Since B's trick is higher B adds (18 - 9) = 9 to their total. 1 comment | post a comment
Name: Jaden Bane Proposed Thesis: Kafka feels man is powerless to the beauraucratic machines around him, cs he is a slave to a higher authority. Need to indicate how he shows this (stage of progression or stylistic means.) (Are these complementary statements? Is the "higher authority," the "beuraucratic machine?")
Supporting Points:
Critical Support: Topic Sentence #2: Georg when told to drown himself does not question 'the Jedgement' but submits to it, since he considers his father's rule absolute. Critical Support:
Topic Sentence #3: Georg and The Stoker are both victims of impersonal or unreasonable opression. You'd need to show the impersonality or unreasonableness to prove your point."
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